![]() Lighting design theory for 3D games, part 1: light.Maybe you should upload it to YouTube or Vimeo or whatever? You should have some freshly rendered video footage of your game now. When you're done, you can quit the game (OBS will stop recording when the application source terminates) but I usually alt-tab back to OBS and click "Stop Recording" manually.Ħ) Look in the folder on your computer where you set the MP4 file paths from Step 3. when you're done, click OK to save your new settings.Ĥ) We can finally click "Start Recording" in OBS! Alt-tab task-switch back to your game window.ĥ) Play your game or whatever, perform it, demo it, etc. (If using a laptop, plug it into an outlet!). You may have to go smaller depending on your computer's processing power, or bigger if you need a high res capture. In the settings, we have to do two things: (a) Under "Broadcast Settings", set the broadcast mode dropdown to "File Output Only" and set the file paths for what will be your MP4 video files. Click on the "Settings" button in the OBS window. (This is why we had to start our game already in step 1.) You should also probably enable "Stretch image to screen" so that you don't get a weird black border around the edge of the video.ģ) Next in OBS, we should configure your video recording settings. ![]() Select your game from the list of active applications. Then alt-tab and task-switch away from it for now.Ģ) Start up OBS, then right-click on the blank "Sources" box > Add > Game Capture. Then start the program, but in windowed mode. Next:ġ) Export or build out your game into an executable, using whatever engine or toolset you use. Fortunately today, in the beautiful year 2015, there's a great free and legal alternative - Open Broadcaster Software was designed for streaming games, but it can also render out to a video file on your hard drive. Okay now to record video of your game! In the past, you had to use some awful Camtastic software, or pirate FRAPS, or some weird QuickTime thing, and don't even get me started about the broken AVI support in Source Engine. ![]() The REC menu also lets you choose whether to record the mouse cursor or not.I recommend keeping it on 10 unless you have something that needs to be super fluid. The REC menu lets you set framerates (33 FPS, 16, or 10).Keep the image size small! 400 x 200 pixels is probably pushing it, if you want a decent amount of animation while keeping it under 2 MB to post on social media.Once you've optimized your GIF, export it out by clicking SAVE. When deleting certain GIF frames to optimize the file size, I usually just use two main modes: (a) scroll to a point in your loop, then trim the start / end of the loop with the "Delete from This Frame." options, or (b) use "Delete Even Frames" to delete every other frame of the animation, usually reducing your file size by 30-50% while doubling the playback speed. However, you'll usually want to keep it at "Quantize" for best results, and if you have a 3-4 MB GIF, you'll need to bring out bigger guns: click the EDIT button, then right-click in the EDIT window to edit the individual frames of your GIF. To quickly optimize the file size, you can change the color compression algorithm in the Save menu, fewer colors means smaller file size. In the menu bar for the preview window, check the file size - it has to be under 2 MB (or ~2,000 KB) to post it on Tumblr or Twitter. Now do whatever it is you want to be recorded.Ĭlick STOP when you're done, then expand the SAVE menu (the arrow button on the right side of the button) and select PREVIEW from the list. the "Game" tab of your Unity Editor?), and hit REC(ord). Just open up GifCam, line up the see-through window frame on whatever partof the screen you want to record (e.g. (If you are on OSX, you can use LICEcap.) So first, to make animated GIFs: download GifCam, it's the best free screen-to-GIF software I found, really easy to use.
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